Kree'arra
Armadyl's ranged payout
The Armadyl general of the God Wars Dungeon. A ranged-only main boss that drops the armadyl armour set — core best-in-slot ranged gear.
Profit
2m/hr
~92k / kill
Kills / hr
22
Experienced
Combat lvl
100+
Recommended
Hitpoints
255
Max hit
71
Unprotected
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Should you fight this?
What you get out of Kree'arra, so you can decide if it fits your goals right now.
- Armadyl armour is long-term best-in-slot ranged gear.
- Armadyl hilt (Armadyl godsword) is a top special-attack weapon.
- Fully ranged fight — no gear switching required.
- Common God Wars boss Slayer task for consistent trips.
Gear setups
Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.
- Weapon
- Rune / dragon crossbow
- Ammo
- Ruby & diamond bolts (e)
- Head
- Ava's assembler
- Body
- Black d'hide body
- Legs
- Black d'hide chaps
- Ring
- Archers ring (i)
Upgrade paths for this fight
Strategy
- 1
Get killcount
Kill Armadyl followers to 40 kc. The aviansie hit with ranged, so keep Protect from Missiles up throughout.
- 2
Pray Missiles
Kree'arra and all three minions attack with ranged. Protect from Missiles negates the bulk of incoming damage.
- 3
Kill minions or tank
Wingman Skree (magic) and the melee minion can be killed first in solo, or tanked in a team while you focus the boss.
Notable drops
| Item | Rarity | Value |
|---|---|---|
| Armadyl helmet Unique | 1/378 | 26m |
| Armadyl chestplate Unique | 1/508 | 24m |
| Armadyl chainskirt Unique | 1/508 | 24m |
| Armadyl hilt Unique | 1/508 | 8.4m |
| Coins | Common | 20k |
| Pet kree'arra | 1/5000 | — |
Progression after this boss
Once Kree'arra feels comfortable, these are the natural next steps up in difficulty and payout.