Zulrah
Rotations reward the patient
A solo snake boss that cycles through phases you must react to. High skill ceiling, but among the best gp/hr in the game once mastered.
Profit
4.2m/hr
~131k / kill
Kills / hr
32
Experienced
Combat lvl
90+
Recommended
Hitpoints
500
Max hit
41
Unprotected
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Should you fight this?
What you get out of Zulrah, so you can decide if it fits your goals right now.
- Up to 4.2m gp/hr — one of the strongest solo methods.
- Teaches phase-reaction and gear-switching that transfers to raids.
- Tanzanite/magic/serpentine fang unlocks the serpentine helm.
- No hard gear gate — learnable in mid-tier gear.
Gear setups
Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.
- Weapon (rng)
- Toxic blowpipe
- Weapon (mag)
- Trident of the swamp
- Body
- Karil's leathertop / ancestral
- Cape
- Ava's assembler
- Ring
- Berserker / seers (i)
Upgrade paths for this fight
Strategy
- 1
Learn the rotations
Zulrah has 4 spawn rotations. Memorise them so you pre-position and pre-switch prayer before each phase appears.
- 2
Green (melee/range) phase
Pray Melee is not needed — use Protect from Missiles and attack with ranged from the correct tile.
- 3
Blue (magic) phase
Switch to Protect from Magic and swap to your ranged weapon; the blue form is weak to ranged.
- 4
Red (melee) phase
Move away — the red form does heavy melee. Keep attacking with ranged and reposition for the next spawn.
Notable drops
| Item | Rarity | Value |
|---|---|---|
| Tanzanite fang Unique | 1/512 | 5.4m |
| Magic fang Unique | 1/512 | 3.1m |
| Serpentine visage Unique | 1/512 | 6.4m |
| Zul-andra teleport | Common | 1.5k |
| Onyx bolt tips | Common | 190k |
| Jar of swamp | 1/15000 | 130k |
Prerequisite quests
Quests that gate access to Zulrah, plus the quest chain each one sits behind.
Regicide
Progression after this boss
Once Zulrah feels comfortable, these are the natural next steps up in difficulty and payout.